What is the best Java Queue implementation for handling a recursive image processing algorithm?
I am working on an algorithm that traverses an image pixel by pixel, expanding outward from a center point. Initially, I used recursion, but it led to a Stack Overflow, so I decided to switch to a Queue-based approach.
Since this queue will process thousands of pixels rapidly, constantly pushing and popping elements while its size fluctuates (anywhere between 100 and 20,000 elements), I need an implementation that offers fast enqueue (push) and dequeue (pop) operations.
A LinkedList seems promising because it can append elements without reordering, but I need efficient access to both the head and tail. However, I couldn’t find clear information about Java’s linked list implementation to confirm if it’s the best choice.
This brings me to my question: How do I choose the best Java Queue implementation for my use case? Given my requirements—fast dynamic resizing, efficient push/pop operations, and no need for random access—which queue structure would be optimal?
From my experience with large-scale image processing pipelines, picking the right Java queue implementation makes a huge difference in performance.
Use ArrayDeque (Best All-Around Choice)
If you want blazing-fast queue operations, ArrayDeque is a solid pick. It offers efficient enqueue (addLast) and dequeue (pollFirst) operations with O(1) complexity. Since it uses a resizable array internally, it handles dynamic resizing better than a LinkedList
and offers lower memory overhead.
Why ArrayDeque?
- Faster than
LinkedList
for queue operations.
-
O(1) for adding and removing elements from both ends.
- Minimal memory overhead (no node pointers).
Code Example:
Queue<Pixel> pixelQueue = new ArrayDeque<>();
pixelQueue.add(new Pixel(10, 10)); // Push
Pixel nextPixel = pixelQueue.poll(); // Pop
Building on @raimavaswani point, if you’re dealing with fluctuating queue sizes, you might want to consider LinkedList
for its dynamic memory management.
Use LinkedList (Doubly-Linked Implementation)
While ArrayDeque is great for speed, LinkedList shines when your queue size varies significantly. Since it uses a doubly-linked structure, it offers O(1) insertion and removal at both ends, without resizing overhead.
Why LinkedList?
- O(1) enqueue/dequeue without resizing.
- Grows dynamically without preallocation.
- Ideal if the queue frequently fluctuates between 100 and 20,000 elements.
Code Example:
Queue<Pixel> pixelQueue = new LinkedList<>();
pixelQueue.add(new Pixel(10, 10)); // Push
Pixel nextPixel = pixelQueue.poll(); // Pop
To build on @dipen-soni answer, if you plan to scale your image processing with multiple threads, you’ll need a thread-safe Java queue implementation.
Use ConcurrentLinkedQueue (Thread-Safe Option)
For parallelized image processing, ConcurrentLinkedQueue is a winner. It offers lock-free, thread-safe operations, making it perfect for multi-threaded environments. It still maintains O(1) enqueue and dequeue efficiency, just like LinkedList
.
Why ConcurrentLinkedQueue?
- Non-blocking and thread-safe.
- Faster in multi-threaded environments.
- No locks, ensuring smooth performance.
Code Example:
Queue<Pixel> pixelQueue = new ConcurrentLinkedQueue<>();
pixelQueue.add(new Pixel(10, 10)); // Push
Pixel nextPixel = pixelQueue.poll(); // Pop