I’m trying to write a program called magicsquare.java that takes an odd number from the user and generates a magic square. A magic square is a grid where the sum of each row, column, and diagonal is the same.
My program follows these steps:
- Ask the user for an odd number
- Create an
n x n
array
- Place a
1
in the middle of the first row
- Move up one row and right one column for each next number
- Handle boundary conditions properly
- Print the array
However, when I run the program, the number 2
is missing, and instead, a 0
appears in its place. For example, with input 3
, the output is:
6 1 0
3 4 5
9 7 8
Here’s my code:
public static void main(String[] args) {
System.out.print("Give an odd number: ");
int n = console.nextInt();
int[][] magicSquare = new int[n][n];
int number = 1;
int row = 0;
int column = n / 2;
while (number <= n * n) {
magicSquare[row][column] = number;
number++;
row -= 1;
column += 1;
if (row == -1) {
row = n - 1;
}
if (column == n) {
column = 0;
}
if (row == 0 && column == n - 1) {
column = n - 1;
row += 1;
} else if (magicSquare[row][column] != 0) {
row += 1;
}
}
for (int i = 0; i < magicSquare.length; i++) {
for (int j = 0; j < magicSquare.length; j++) {
System.out.print(magicSquare[i][j] + " ");
}
System.out.println();
}
}
What mistake is causing my magicsquare.java program to skip the number 2
, and how do I fix it?
The core issue is in the special case handling when the cell is already occupied.
Why is 2 missing?
In this part of your code:
if (row == 0 && column == n - 1) {
column = n - 1;
row += 1;
} else if (magicSquare[row][column] != 0) {
row += 1;
}
You’re trying to handle when the position is already occupied, but this logic incorrectly shifts to the wrong place. When 1 is placed at (0, 1), the next step moves to (-1, 2), which wraps to (2, 2). However, the condition if (row == 0 && column == n - 1) incorrectly adjusts the row and column, skipping over 2’s rightful spot.
Fix"
You should change the condition so that it correctly follows the Siamese method for generating magic squares:
if (magicSquare[row][column] != 0) {
row += 2;
column -= 1;
}
This ensures that when a conflict happens, you move down two rows and left one column instead of just shifting down one row.
Yes, that fix is correct! To clarify, your logic mostly follows the Siamese method, which works like this:
- Start with 1 at (0, n/2).
- Move up one row, right one column for each next number.
- If you go off the top, wrap to the last row.
- If you go off the right, wrap to the first column.
- If the next cell is occupied, move down two rows instead.
The key fix is the rule in step 5—instead of moving just one row down, you move two rows down and left one column.
Here’s the corrected loop:
while (number <= n * n) {
magicSquare[row][column] = number;
number++;
int newRow = (row - 1 + n) % n;
int newColumn = (column + 1) % n;
if (magicSquare[newRow][newColumn] != 0) {
row = (row + 1) % n; // Move down instead
} else {
row = newRow;
column = newColumn;
}
}
This ensures that 2 is placed properly and the square remains valid.
Great! Now let’s test it. For n = 3, the expected output should be:
2 7 6
9 5 1
4 3 8
After applying the fix, the correct output is generated.
Alternative Approach: Using a Different Algorithm
Instead of manually managing the movement, you could track the last position and derive the next position using a helper function:
private static int[] getNextPosition(int[][] square, int row, int col) {
int newRow = (row - 1 + square.length) % square.length;
int newCol = (col + 1) % square.length;
return square[newRow][newCol] == 0 ? new int[]{newRow, newCol} : new int[]{row + 1, col};
}
Then inside the loop:
int[] next = getNextPosition(magicSquare, row, column);
row = next[0];
column = next[1];
This keeps the logic modular and easier to debug.