I’ve worked with Java for years—mostly for tooling and quick visual demos—and if you’re starting out with 2D graphics, your first stop should really be the basics.
Honestly, java.awt.Graphics2D is still a strong contender. It’s part of the core JDK, so there’s no external setup, and for simple shapes, lines, or images, it just works.
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.drawLine(10, 10, 100, 100);
}
This native java graphic lib plays nicely with Swing and AWT. Sure, it’s a bit old-school, but for educational tools, lightweight apps, or quick visualizations—it’s solid.
Best for: Prototypes, quick builds, or if you just want to avoid extra dependencies.